Fire grenades are not meant for getting kills; they are meant to deny space. You throw them into common hiding spots to force an enemy out into the open, or you throw them on a bomb to delay a defuse.
However, you must be aware of the recent balance changes that fundamentally altered how these grenades work on each side.
The T-Side Molotov ($400): Slower to deploy, but it burns for a longer duration and spreads aggressively to cover a massive area. It is the ultimate tool for executing onto a site and clearing deep corners.
The CT-Side Incendiary ($600): Valve nerfed the CT Incendiary to prevent endless stalling. It is significantly more expensive, burns for a much shorter duration, and has a smaller spread. You can no longer throw an Incendiary purely to delay; you must use it precisely to punish a fast rush or block a specific choke point.
Personalized InsightWasted Utility CostConnect Steam to see your exact wasted utility cost.We track how much grenade value you leave unused across your recent parsed matches.