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Lesson 1/1 Economy & Utility Masterclass Pending

Geometry and HE Clearing

Master the fundamentals. Read through the briefing below, then prove your knowledge in the final capstone quiz to secure your rewards.

In CS:GO, smokes were static gray domes. In CS2, smokes are volumetric entities. This means they expand to fill the geometry of the map. If you throw a smoke into a small tunnel, it will push outward and fill the entire space, leaving no gaps.

The HE Grenade Clear Because smokes are now dynamic, they react to explosions. Throwing a High Explosive (HE) grenade directly into a smoke will temporarily clear the gas, giving you a 2-second window of perfect visibility.

  • The Aggressive Clear: Throw an HE into a chokepoint smoke and immediately peek through the clearing to catch enemies holding W.

  • The Info Clear: Use an HE on a default smoke (like Mirage Window) simply to gather information on enemy positioning without committing your body.

Note on Bullet Tracers: Shooting through a smoke will also carve small, temporary holes in the gas. If you spam a smoke, enemies can see exactly where you are standing.

Final Step

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